![]() ![]() Ultimately though, despite a few balancing issues, the Campaigns are amazing. Whereas Left 4 Dead 1 felt like the same game throughout every campaign, Left 4 Dead 2‘s five campaigns are so individual that it feels like five completely unique experiences. The situations the Survivors find themselves in - be it escaping from a burning hotel or navigating a dangerously cruel storm - are constantly changing and each campaign has an incredibly distinct look and feel, bringing their own special challenges. Left 4 Dead 2 manages to constantly throw curve balls and new ideas at the player, despite the core gameplay having changed very little. In this endeavor, Valve has triumphantly succeeded. ![]() This seems to be the driving force behind Left 4 Dead 2 - taking everything that was created in the first game, and seeing how versatile it is, playing around with it and extracting as much gameplay as possible from a fairly simple concept. The original formula of Left 4 Dead has been experimented with and varied in all sorts of surprising and unique ways. On another, players will need to retrieve gas cans to fill an escape car. On one stage, the Survivors need to break into a supermarket to get some cola for a shopkeeper so he’ll let them pass. In Left 4 Dead 2, much more is required of the player. In Left 4 Dead 1, crescendo events alerted the horde and charged players with the simple task of holding them off from a fixed location. Chief among them are the new crescendo events. They’ll need that fighting chance, too! Left 4 Dead 2 is harder than ever before, with some incredibly challenging obstacles to get through. Joining the iconic Medkits is the new Defibrillator, which will bring a dead Survivor back to life. Boomer Bile is a brand new grenade weapon that turns the Infected against each other for a brief period of time, and there are new consumable items such as Adrenaline, which makes Survivors faster and allows them to power through hordes. Incendiary and explosive ammo can be added to weapons for an offensive boost, while lazer sights improve targeting. The Survivors have their own new playthings too. Speaking of Witches, they can walk around during the game’s daylight levels, and players have to be doubly wary of them this time around. The Spitter is capable of projecting a gob of acid that spreads on the floor and breaks up survivors, the Charger bowls into a group, grabs a survivor, and smashes them into the ground, while the Jockey leaps onto a victim’s head and is able to take control of their movement, riding them into fire, acid or Witches. Of course, the Special Infected get a boost as well, with three brand new zombies to play with. ![]()
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