![]() ![]() You could come across some useful loot which might contribute to your survival. The poltergeist would fall back for a while, if only to reappear in some other part of the house. You could prevent the walls from being breached even more if you keep a close eye on the telltale signs and manage to bring some light into the room which would soon become an area of paranormal activity. Thus, you would have to make your rounds of the house, searching for the breaches that let the creatures of the woods inside and doing your best to mend them. Hiding alone would never suffice, the Visitors are well aware of your position. The floorboards are creaking softly behind the wall. Something has gained control of the cellar and the attic. Something is opening the window and banging on the cookware. Every passing hour brings the Guests closer to the house, its walls proving to be an obstacle they are well able to surmount. This means that approaching the Visitors head-on might be a terrible idea.Īs soon as the first Visitor emerges from the thicket - the countdown begins. The winning condition is simple, you have to remain alive and to retain your sanity till sunrise. A single person resides there.Īs of late the house is visited by unusual Guests which knock on the window shutters inviting the hermit to take part in a game of hide-and-seek. There is a wooden house standing in the thick of the forest. ![]() What's going on? Are the Guests real, or are they just figments of his insomniac imagination? What's happened to the forest? What's happening to the cabin? Is there a line between reality and imagination? But it's only in the night that he can solve the main puzzle and find the answers. The Lodger is wandering the rooms, evading the unknown, counting minutes till morning. You need to stay awake and sane till dawn. Come night, it seems like someone's made himself at home in the twilight of rooms, attics, and cellars. Something odd is coming out of the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.īut as of late the latest Lodger has been noticing weird changes in familiar surroundings things are missing noises and rattling is heard. There is an unusual cabin deep in the woods. The team felt particularly challenged by this e-mail and decided to forge ahead with development. Attached to this e-mail were 19 files in an archive known as "lets play". The gaming studio received a mysterious e-mail in November 2011 challenging them to make an unconventional game. ![]()
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